Very early pre-production mood sketch which eventually set the tone for the whole game
Early Neo-Renaissance explorations and the cyber-foetus made for the 1st teaser of the game . The conception phase was very interesting for it was completely open to any ideas!
Early character design research
Early lab interior concept
Lab props
Weapon design research
Ammo
Belltower building: the maze
Montreal hub research which has been canned :)
Upper Hengsha: the "floof" (floor/roof), it was unfortunately cut off but I had a lot of fun designing the whole upper city