Trapdoor™: HEIST
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Ballroom mission (gameplay loop)...

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Environment research...

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Hero early character development, he went through multiple stages, this is mainly the one used for the demo...

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Heroes design evolution, trying to add more personality and unique proportions...

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The heroin was supposed to be a bad-ass discreet burglar...

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Character development...

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Corporate militia, guard suits (gameplay)...

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Guard weapons...

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Prop design,...

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Hero family :) big thanks to Kevin, Gabriel, martin, Timothée and Taran for the models and their patience!

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Hero costumes (smart fabrics and nano-tech)...

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Office building interiors...

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Environment paintovers...

Heist (codename) was a pitch game we started right after WARP™ in 2012. It was a side-scroller stealth-action game for XBLA and PSN. We unfortunately cancelled the project after about 6 months worth of work and cool visual experimentation. These are some of the research and conceptual works done to establish the art direction of the demo (here > https://vimeo.com/44393069).